tayalite.blogg.se

Lightwave 3d anime
Lightwave 3d anime









lightwave 3d anime

One of my favorite elements found in some of the anime I watch is the camera spinning around a character like that, and here is one place where I think 3D might just be a little bit superior to 2D.Īnd, on the non-traditional 3D front I put up the following link: On the above page you will find an experimental piece which I was playing with as an alternative to celshading. I think I noticed a rotation character scene where the camera must be orbiting the character because the shadows aren’t changing across the character while it is happening. There is definately something different between the two trailers, but the 3D one looks just fine to me. i’m not sure why mr walker decided on simplifying lipsynching when his medium did not inhibit him from doing so.Īlright… well, wow for the correct trailer, too! they cant go ‘overbudget’ hence a lot of strong, but nonmoving poses and alot of play with the camera and backgrounds, in order to save cels.īut with 3D this isnt a problem anymore (unless we are talking about render times - but the comparison isnt realistic). I heard from a friend of mine who does traditional 2D (though not exactly anime per se) that the reason japanese cartoons just open and close their mouths is because they an allotted number of cels to work with. What do you think of anime lipsynching? i notice, from the trailer, that they mouths just open and close. I think 3D anime is a somewhat new animal and what we expect of the form with evolve as it is used more and “standardized” to some extent or another. But, how anime is a 3D work? Both anime and manga have traditionally been 2D forms with a huge emphasis on quick production with reasonable quality. I think most of any complaining has had more to do with the final effect not being “anime” enough for a given artist.











Lightwave 3d anime